![]() ![]() It would have made more sense however, to show the stage password as each new stage initiated (being that this is a portable title), instead of forcing the player to run out lives instead. Thankfully once the player inevitably runs out of lives, a unique stage password is displayed allowing the player to continue as necessary. Every Pop Breaker stage increases in complexity and reflex requirements, sometimes to the point of being seriously infuriating. The player will need serious patience to overcome the fifty stages of Pop Breaker's campaign. Driving the tank around, the player must also avoid traps, mines, and movement restriction areas as well. The player must use this tank to destroy enemies, blockades, and ultimately a boss core on every stage. The player acts the part of a cute red haired pilot, who controls an offensive tank. Pop Breaker is a unique hybrid of shmup and logic puzzler. Pop Breaker is a Japan-only GameGear release developed and published by Micro Cabin in 1991. To that end, I personally beat this train wreck out of spite, not enjoyment.ฤก08. ![]() So if you're looking for a tough third person shooter to play, Bullet Witch will accomplish that. I guess if I had to end this negative review on a positive note, it'd be to say that Bullet Witch can be brutally difficult at times (on normal difficulty and above). Sadly for whatever reason, Bullet Witch failed to reach that same level of merit. I find it interesting this is the case, considering Cavia's previous effort Ghost in the Shell: Stand Alone Complex on PS2, was actually a really great game. The gameplay is not fun, the graphics are uninspired, the controls are fiddly, the OST is boring, and Bullet Witch runs like a clunky jalopy. But even with a development crew of over a hundred people, and two years of development time, Cavia blew it. And to their credit, some of the spells in Bullet Witch are truly impressive to behold. On principle I can see how Cavia thought a game about a sexy witch killing zombie mutants with devastating bullet magic sounded fun. Maybe if the player is a big fan of P.N.03, Bayonetta, or Gunvalkyrie, said player may be able to eke a tiny bit of fun from this mess. It's obvious I'm not going to recommend Bullet Witch in general. From shoddy gunplay in a game about shooting, absurdly bad enemy AI, laughably bad difficulty balancing, a plot that is both infantile and insane. Intuitive level design this is not folks. They are often ludicrously huge, curiously empty, and force the player to traverse great expanses of nothingness, while trying to figure out where to even go (there's no waypoint system). Lastly, Bullet Witch's level designs are atrocious, just straight up bad. It's infuriating to have that much difficulty casting magic in a game about being a witch. Often the player is getting shot to death while they are simply trying to select a spell three menus down the cast system, and even worse after a long casting animation plays, if an enemy hits the player during that time, it can cause the spell to cancel out entirely. This is a problem because the game does not freeze time while this is happening. The player must navigate a screen filling menu system to choose a spell, and then cast the spell while a casting animation plays out. Secondly, the act of using magic in Bullet Witch is cumbersome to say the least. And it's not like the graphics are amazing either. ![]() You would think that with a team of over twenty programmers only focusing on one platform, Cavia could at least have maintained a steady 30 fps, but no. ![]() First and foremost Bullet Witch's performance suffers often due to a terribly unoptimized game engine. I'll describe in detail the three most annoying ones. Unfortunately playing Bullet Witch is often anything but fun, due to a variety of serious problems. The player is also graded on their performance at the end of every level. After completing a level, the player is awarded experience points to spend on leveling up Alicia's HP/MP, gunrod, or magic. Some stages have gates that are only opened after killing specific types of enemies (usually hidden floating brains). #SUNRIDER MASK OF ARCADIUS CABIN FULL#Its levels are linear, full of enemies to kill, and usually have a boss at the end. As a third person shooter, Bullet Witch is quite simple. Though Alicia sadly never rides her gunrod-broom, she does have the ability to perform evasive acrobatic flips high in the air. She also uses very powerful elemental magic outside basic shooting. She does this by using a broomstick-inspired "gunrod", which shoots magic bullets. The plot concerns a "bullet witch" named Alicia, who is trying to eradicate a demonic army hellbent on destroying the world. Bullet Witch is an Xbox 360 exclusive, developed by Cavia (of Nier fame) and released in 2006 in Japan, then later released in 2007 in the west. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |